From its humble origins in the 7 Day FPS game jam, through a hugely successful Kickstarter campaign to a plethora of awards and nominations from industry experts, SUPERHOT is a labor of love by its independent, dedicated team and thousands of backers from all around the globe.Īlready addicted? Want it to get even more real? Thousands of hours put into development and design. Extras – delve further into SUPERHOT with mini-games, ASCII art, and.Replay Editor – edit and upload your best runs for all to see on.Challenge Mode – take on SUPERHOT with your bare hands, no restarts, timed runs, and more.Endless Mode – how long can you last against unyielding waves of enemies?. SUPERHOT’s polished, minimalist visual language helps you focus on what's most important – the fluidity of gameplay and cinematic beauty of the fight. With its unique, stylized graphics SUPERHOT finally adds something new and disruptive to the FPS genre. It's just you, outnumbered and outgunned, grabbing weapons off fallen enemies to shoot, slice, and maneuver through a hurricane of slow-motion bullets. “ SUPERHOT IS THE MOST INNOVATIVE SHOOTER I’VE PLAYED IN YEARS!”īlurring the lines between cautious strategy and unbridled mayhem, SUPERHOT is the FPS in which time moves only when you move. " May very well belong in the same set as System Shock and Half-Life.” Its necessity for situational awareness and positioning has made me an even better FPS player in other games to boot." The most innovative shooter I’ve played in years." SUPER HOT is not only exciting and cool as hell, it’s one of the best workouts my brain has gotten in a shooter in years. As it stands, I’m perfectly happy to enjoy it as a thirty-year-old that’s been reminded of all the reasons why he fell in love with video games as a young boy. It’s the kind of game that, had I access to it as a teenager, would have had me laughing and high-fiving friends until all hours of the morning as we found new and interesting ways to beat up, bash, slice, and shoot enemies. On top of that, the “Endless Mode” that’s unlocked upon completion of the story offers a skill-testing challenge that’s perpetually entertaining, as do all the challenges that come with it.įor something that started as a GameJam project, SUPERHOT has done an impossibly good job of illustrating the opportunities for innovation in gaming. And thanks to the built-in replay editor and the ability to seamlessly upload them to an online database (sadly not online yet during my review period) for viewing and sharing with friends, your experiences in this humble puzzle game will make you look like a bad mother-fudging action star when played back in real time. The limits to the awesome do seem to be absent- SUPERHOT is endlessly cool, and a total mind job.Īside from telling a story, each of the levels introduces new mechanics and builds upon the last with increasingly more elaborate (and cool) shootouts and brawls for you to take part in. *sighs* What I meant to say is that my body is holding me back. The first time you manage to shoot yourself in the face, you’ll probably come to the same realization that I did: The mind is software. Once you attain the ability to body-swap into an enemy… oh man, do things get weird. Having said that, the game plays much more like Agent Smith than Neo-and that’s totally a good thing. Time only moves when you do, which allows for some serious choreography in the gunplay. But let’s be honest, the game is much more about spread the system than… The game is much more about *clears his throat* spread the… The game… The game is much more about the clever freeze-time mechanics than anything else. Oh yes, there is, in fact, a story here-and it’s awesome (albeit brief). The untextured world and low-poly models are both slick to look at, and poignantly relevant to the plot of the game. Little details like how the crosshair rotates into place between shots to notify you when a gun is ready to fire are simple and elegant solutions to an unusual problem. Aesthetically, SUPERHOT is a beautiful game-someetimes less really is more.
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